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SuperCity is a project that holds significant importance for Playkot in every aspect. Throughout its history, the game has undergone three art updates, transitioned from Flash to HTML5, revamped gameplay, and expanded onto new platforms. And now, we are embarking on a new technical transformation—this time with TypeScript. What's next? :)
Currently, our team is seeking a talented Front-end Developer who will continue to uphold high-quality standards. If you love games as much as we do and want to be involved in the maintenance and development of our flagship title, "SuperCity," then join us!
We at Playkot have been developing games for 13 years and we know that just a good idea is not enough to make the world fall in love with your game. It is necessary that all systems work well and reliably. Currently, we have four games, each developing at a cosmic pace, and each game requires a stable, scalable, and fault-tolerant infrastructure.
We are looking for a DevOps engineer who will be able to take into account the individual needs of each of our products while building a unified system. In other words, we strive for unification and centralization of solutions. Interested? Apply now!
Age of Magic in numbers is four years in operation, 50% of the company's revenue, and millions of players worldwide. Behind these numbers is a midcore fantasy battle with a complex economy and rich universe, with a vast number of storylines and game modes. Today we are facing a new challenge - scaling the project to achieve an even higher global ranking.
We are looking for a strong lead game designer! These are ambitious tasks for an ambitious person: balancing the interests of business and the players, leading the team and taking the game to the next level.
One of Playkot's most successful projects is, of course, Age of Magic. For us, this is not "just another RPG", but our unique IP with its own universe, history, and cool dark fantasy-style art. AoM was in the top 50 on the Chinese market in the AppStore, has been named "Game of the Day" in various locations, and now generates about 50% of the company's revenue, but there is still much more to achieve.
We are looking for a creative producer who will take on a challenging but exciting quest: to review the current marketing strategy and scale traffic acquisition using creatives. If you have already worked in a similar role in game development and are looking for a truly great project where you can realize your potential — let us know and we will be happy to meet you!
Are you an experienced leader with a background in R&D, ready to spearhead innovative projects in a fast-paced environment? At Playkot we are passionate about making games that people all around the world love like SuperCity, Age of Magic, and Spring Valley. Now we are aiming at expanding our portfolio and seeking an experienced and innovative Delivery Director to lead our R&D department.
As the Delivery Director, you'll play a critical role in guiding new projects from initial planning to successful launch. Your strategic mindset, organizational skills, and flair for leading cross-functional teams will be central to the execution of our development roadmap. If you are passionate about the gaming industry and looking to bring that enthusiasm into a leadership role, join us!
Our flagship SuperCity continues to impress with cool results and shows how a game with a decade-long history delights its audience with new vibrant content and engaging events. And what is the most important thing in a city builder? Of course, the city itself and its stories. Game designers invent stories and mechanics, artists draw concepts of future buildings, 3D modelers make their volumetric versions, which then go into production. But nothing works without a technical artist who not only carefully uploads models into the engine, but also animates them, breathing life into our city.
And now we are looking for a technical artist to join our team, to take on quite a challenging task: to become a connecting link between artists and the technical team, integrating art into the game.
Spring Valley went global a year ago and is already showing impressive results! And we don't intend to stop :)
Expeditions are one of the key mechanics on which the creation of new content is based. We are really proud of the end result, but we believe we can do better! That is why we are looking for a strong Lead Game Designer to join the team, who will pick up the already existing success and lead us and the players to even greater achievements!
Our casual game, Spring Valley, hit all mobile platforms a year ago and has already won over the hearts of hundreds of thousands of players. We even scored a license to launch in China, a challenging but promising market. As the project keeps growing, our team is growing at lightning speed too.
We're on the lookout for a skilled QA Lead who will take charge of testing on the project. You'll help establish high-quality work across all QA areas, including automation, and build a smooth collaboration with other project teams.
Our mobile game Age of Magic just recently popped the confetti on its fifth anniversary, and in the grand scheme of our plans, this magical journey has only just begun. We continue to scale the project for growth: launching new modes, adding variety and depth to the gameplay.
We're also expanding our client development team: we're on the lookout for a Unity developer to join us in creating new content, new modes, character progression, and much more.
Every day we work towards making our games loved all over the world, while simultaneously expanding the geographical presence of our company. The more locations we operate in, the more legally significant processes arise, each requiring precise coordination. We need a Finance Operations Director who can help organize these processes across various jurisdictions.
In short, we are looking for an experienced individual who will assume operational control of the financial, HR, and contractual business processes within the group structure. This person will realign processes to accommodate the company's growth and will establish interactions between legal entities.
At Playkot, we are embarking on an exciting new venture to expand our gaming horizons and drive technological innovations in real-time game development. To achieve this, we are forming a brand-new R&D team with a focused mission to create cutting-edge real-time games. The team's unique challenge will involve building pipelines, ensuring seamless integration and optimization for the best gaming experiences. We are seeking a talented Technical director to lead this initiative and shape the future of our real-time gaming endeavors.
Playkot has a rich history of 13 years in game development, having crafted 5 diverse games spanning different genres. With a powerhouse team of over 300 experts spread across three countries, we're constantly on the lookout for the next big challenge.
Being ahead of the curve and responding to market needs is second nature to us. Currently, we're diving into the realm of real-time multiplayer top-down shooters, reimagining extraction mode in isometric gameplay. So we're on a hunt for an exceptional Game Producer, someone who's passionate about building a game from the ground up, aiming to make it Playkot's next hallmark title.
Join Playkot to shape the future of gaming. We look forward to exploring new horizons with you!
At Playkot we have always been synonymous with SuperCity. This game was the genesis of our company, placing us as experts in casual game creation. After 12 years in operation, the project continues to thrive and grow. Its recent accomplishments include the release of a portal version, a new platform launch and several major art and gameplay upgrades. SuperCity now accounts for 30% of the company's total revenue and has a significant following in the US, Canada, and Western Europe.
Right now we set our sights on an ambitious goal: to make SuperCity the best web-based game! Our plan is to spotlight monetization and game economy as a dedicated focus. We are looking for a Co-Producer who can elevate the game's economy to new heights, driving sustainable long-term growth.
Spring Valley is a heartwarming game centered around the adventures of the Fogg family. Within a year of its global launch, it has amassed 15 million installs. It has been recognized multiple times as the 'Game of the Day' on the App Store across various countries, including UK, Ireland, and South Korea, and currently contributes to over 20% of Playkot's revenue.
As our project has successfully taken off, we have set our sights on reaching, and even surpassing, a monthly revenue of $2 million — this includes breaking into the Chinese market. Now, we're on the hunt for a visionary who can scale the product and simultaneously foster growth across multiple areas, keeping in mind the needs of our players, marketing requirements, and the trends in the exploration genre.
Our flagship game, SuperCity, continues to amaze with impressive results, showcasing how a 10-year gaming veteran can still delight audiences with fresh content and engaging events. And in a city-building game, what matters most? The city itself and its stories, of course. We convey these stories not just through characters, but also through the environment, crafting captivating new locations for players to explore. Here's a snapshot: in 2021 alone, we crafted a whopping 250 diverse buildings – from cozy village cottages to intricately detailed Gothic castles – and there's much more to come!
Now, we're excited to welcome an experienced 3D artist to our team – someone who shares our passion for environmental design. If you're into modeling and texturing buildings, nature, and decor, have a knack for artistic vision, and find inspiration in the works of fellow modelers on ArtStation during your downtime, then we're definitely on the same page. We're eagerly waiting for your response and portfolio :)
We are currently searching for skilled 2D concept artists to join our two noteworthy projects: the well-established SuperCity and the rapidly growing Spring Valley. SuperCity has a strong history spanning over a decade, while Spring Valley has already demonstrated impressive results within its first year.
Both projects blend engaging casual aesthetics, striking a balance between simplicity and realism.
As an artist, you will play an important role in developing environment concepts, including houses, plants, and decorative elements. Your task involves crafting immersive worlds where players can find enjoyment and inspiration.
Come join us in the exciting journey of creating exceptional visual experiences for millions across the globe. Your creative voyage begins right here!
Playkot has 13 years of game-making under its belt, currently operating 5 unique games from different genres. With a team of over 300 spread across 25 countries, we're always up for something big.
We're good at spotting what's next. Now, we're stepping into real-time multiplayer top-down shooters, incorporating an extraction mode gameplay into it. We're looking for a top-notch Senior Game Designer who's excited about creating a new game, aiming for it to be our next big hit.
Spring Valley is on the rise, setting exciting records and expanding its horizon. We're excited to enter the Chinese market this fall, but we're not stopping there. We have many more big ideas up our sleeves!
Designing new and thrilling levels is at the heart of our mission. We need every adventure in our game to be memorable. And for that, we're on the hunt for more talented individuals to join our dynamic team.
Why join us? Two reasons at least.
If you've got experience as a Level Designer, especially on similar projects, we'd love to chat!
SuperCity is a universe with both a rich narrative and a long-standing history. The project has successfully undergone numerous transformations—technological, procedural, team-related, and content-wise—and now accounts for 30% of the company's total revenue.
We take immense pride in this achievement, but we believe we can reach even greater heights! This is why we are on the lookout for a seasoned Senior Game Designer to take charge of the metagame. The role involves handling the game's core systems, interactions, and economy, including the development of new gameplay layers.
Some say the key differences between a scientist and the average individual are curiosity and the ability to ask the right questions. "What happens if I push this button? Does it always give an electric shock when pressed?" At Playkot, we believe these same qualities define an exceptional QA Engineer.
Our SuperCity team operates at a rapid speed. The game accounts for 30% of the company's entire revenue and is available on 8 platforms, including its own portal, Facebook, Microsoft Store, and Crazy Games. Despite creating vast amounts of content, we never compromise on quality. We strive to ensure that players always receive an exceptional gaming experience.
Currently, we're on the lookout for a QA Engineer: someone who can uphold the quality of our builds by asking those essential questions.
Get ready to collaborate with a team of adept programmers and game designers, to develop adaptable problem-solving approaches and to optimize the testing process.
Ensuring a high-quality onboarding experience for our players is of strategic importance: within the first few days, players decide whether they're here to stay or move on. That's why we're currently intensely focusing on improving the Early Game of Age of Magic. This isn't just for marketing; it's pivotal for our overall player retention.
Our team's goal? Double our outcomes. To achieve this, we're on the lookout for a seasoned pro ready to take charge of the Early Game. Our ideal match is a robust feature owner who has a track record of successfully overseeing the development of key functionalities and boasts deep industry expertise. This role will collaborate closely with the producer, shaping the vision and ensuring stellar results.