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Spring Valley is a heartwarming game centered around the adventures of the Fogg family. Within a year of its global launch, it has amassed 15 million installs. It has been recognized multiple times as the 'Game of the Day' on the App Store across various countries, including UK, Ireland, and South Korea, and currently contributes to over 20% of Playkot's revenue.
As our project has successfully taken off, we have set our sights on reaching, and even surpassing, a monthly revenue of $2 million — this includes breaking into the Chinese market. Now, we're on the hunt for a visionary who can scale the product and simultaneously foster growth across multiple areas, keeping in mind the needs of our players, marketing requirements, and the trends in the adventure genre.
Age of Magic in numbers: 5 years of operating, 50% of the company's revenue and millions of players around the world. Behind these numbers is a midcore fantasy battler with a complex economy and a well-developed universe, with a huge number of story branches and game modes.
The team plans to at least double these results! To do this, we need a powerful Game Designer who is ready to take responsibility for creating large LiveOps features. Our ideal candidate is a strong feature owner, deeply immersed in the industry, with a proven track record of developing engaging, performance-based gaming experiences. You have to come up with well thought-out events, closely interact with the team and, of course, be responsible for the result!
Are you ready to upgrade monetization and boost project metrics through events? Cool, let's get acquainted :)
Age of Magic is our mid-core game that has secured a significant place in the industry and captured the hearts of millions of players. One of the reasons for this success is our keen attention to detail and our belief that every element of the game should be of high quality.
We are currently seeking a strong QA Lead who will become a leader and inspiration for the team. We need someone capable of developing and guiding the team, improving testing processes, and establishing effective collaboration within the team.
You will face numerous challenges for personal and team growth, as well as the opportunity to influence the future of the game itself. Join us!
SuperCity is in many ways a flagship project of Playkot. Over its long lifetime, the game had its art updated three times, managed to switch from flash to html5 and typescript, had its gameplay reworked and entered new platforms. And now we are carrying out a new technical transformation - we want to create a cool and convenient admin panel for controlling the game... and what will come next? :)
The team is currently looking for a strong Frontend Developer who will continue to set high quality standards.
If you love games as much as we do and want to participate in the support and development of our flagship "SuperCity" - join us!
Being one step ahead and reacting to the market demands is one of our main missions. Our RnD team is currently looking for an experienced Game Systems Designer. This specialist will be responsible for the development of key game systems, including core, meta, progression and monetization, and will make a significant contribution to the creation of a new midcore game.
At Playkot we have always been synonymous with SuperCity. This game was the genesis of our company, placing us as experts in casual game creation. After 12 years in operation, the project continues to thrive and grow.
SuperCity now accounts for 30% of the company's total revenue and has a significant following in the US, Canada, and Western Europe.
The team's current goal is to properly configure the game economy system, control the supply and demand of in-game resources, and monetize these cycles. We are looking for a great Game Economy Manager who will take the game economy to a new level to achieve sustainable long-term growth.
At Playkot, we've been crafting games for 15 years, and we've learned a thing or two along the way. We know that a brilliant idea alone won't make your game a worldwide hit - it also needs solid, reliable systems. With three projects currently in full swing, each advancing at lightning speed, we're in need of a robust, scalable, and fail-safe infrastructure.
That's where you come in. We're on the hunt for a Lead DevOps engineer, someone who can meet the unique needs of each product, while also establishing a unified technological platform. If you're up for the challenge and ready to spearhead our team, we'd love to hear from you!
One of our main missions is to react to the market needs faster than anybody else. We are looking for a Cocos developer to join the RnD team that is developing a new casual project - we prototype, test and react very quickly.
You are our candidate if you have experience in commercial development on Cocos, you are ready to think in terms of tools for GD and artists; perhaps you started with flash games, and then your adventures led you to mobile. A big role in a small fast team awaits you. You won't only need to write code, but also actively participate in cross-stream tasks. There will be opportunities to apply an engineering approach!
Age of Magic in numbers: 6 years of operation, 50% of the company's revenue and millions of players around the world. Behind the spectacular numbers is a midcore fantasy battler with a classic economy and a well-developed universe, with multiple story branches and game modes. Today we face a new challenge: scaling the project to achieve even more widespread global recognition.
We are looking for a Monetization Manager to join our team. You will utilize game data, competitor research and player feedback to optimize existing and formulate new monetization and pricing strategies, and then collaborate with cross-functional teams in order to translate these into player-facing features and offers. You will also analyze and report on engagement & monetization performance, from high-level KPIs to deep dives into specific initiatives.
Our analytics team is opening a new role of BI Analyst, who will set a unified standard for working with dashboards.
The task is not just to restore order among existing dashboards, but also to develop solutions for current and future projects: end-to-end, unified for all teams, while taking into account the needs of the product and the team.
We offer exciting tasks, team support, the ability to really influence processes in the company and the most up-to-date tech stack. Join us!